gkmotu opened this issue on Nov 01, 2008 ยท 5 posts
gkmotu posted Sat, 01 November 2008 at 7:23 AM
I am well aware what AO is.
Ambient occlusion is not controled by materials but by pr object in general Rutra
though -
You can have special shaders that couter than but thats not every render that supports that.
Some renders has AO maps and does not need a general AO switch.
Thank you,
Its deffinalty something they should look into, espessially when you comp alot of stuff