hamiltonpl opened this issue on Nov 01, 2008 · 15 posts
ockham posted Sat, 01 November 2008 at 2:51 PM
The parameters have distinct names. Here's a sample from a stove figure with
controllable ambient 'burners'.
This paragraph is on the BODY:
shaderNodeParm element-right_PoserSurface_6
{
name rightburner-ambient
initValue 0
hidden 1
forceLimits 1
min 0
max 10
trackingScale 0.01
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}
And this is how the animated part looks within the shader nodes of
the burner's own material:
nodeInput "Ambient_Value"
{
name "Ambient_Value"
value 0 0 10
parmR "element-left_PoserSurface_6"
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
Note that parmR, which normally would be the red color, takes on the
name of the control.