robertzavala opened this issue on Oct 23, 2008 · 8 posts
sfdex posted Sun, 02 November 2008 at 1:26 AM
I've had similar issues in Carrara; only thing I'd suggest is to make sure all the shader channels are empty, as opposed to set to a value of zero. But even then, it seems that there's a bit of an issue with alphas in C.