jstro opened this issue on Jun 27, 2001 ยท 18 posts
jstro posted Thu, 28 June 2001 at 4:28 PM
Thanks for the replies. Nothing really seemed to help, so I'll try an be more specific as to what I did, espically in UV Mapper. In UV Mapper I loaded the model, then created a map for it. I've tried this as a planer and as a box map. I then saved the texture map leaving all the options as defaults. I then Exported the UVS, leaving all the options as defaults. Finally I saved the model, again leaving... and these are what are checked: Export Normals, Export UV Coords, Export Materials, Export UV Mapper Regions. I am just putting these things in my Nendo models directory, not in any special Poser directory (but I point to them in Poser in the Surface Material menu). Do they need to go anywhere special? Do I have the order of the saves wrong? Am I leaving out a step? I paint the texture map in PSP and save it as a .tiff with no compression. In Poser (version 3) I load the object and in Surface Materials I point to the .tif for the wall I imported. I set the object color to white, and the strength is 100. The Apply texture to highlite is checked. And the Hightlight size is 71. When I render it nothing in the way of a texture shows up at all. What the hey? One last question. In UV Mapper I do the Export UVS, but what the heck is the .uvs file used for? I don't see that it's used anywhere. Any help is most welcome and very much appreciated. Thanks. jon
~jon
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