tkdoherty2 opened this issue on Oct 04, 2008 · 38 posts
dorkmcgork posted Tue, 04 November 2008 at 12:42 AM
i get that with several figures. just dual core with xp and 1 gig. so i set the shadow to render first so the shadow map is established in a file. then i can render away, using reuse shadow maps. no memory problems then.
maybe the problem with not deleting old textures can be solved by clicking the "reload texture map" button. i haven't noticed that problem personally.
go that way really fast.
if something gets in your way
turn