bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
IsaoShi posted Tue, 04 November 2008 at 4:28 PM
Another VSS script issueette (new word... a little issue)... maybe someone else has seen this?
When you synchronise, VSS writes to and reads from a temp.mc6 material file in the VSS folder.
To start with, I had file compression switched off, but at some point I switched it on to start saving some space.
When I next did a VSS sync, it wrote a temp.mcz (compressed) temp file to the VSS folder, but then read the materials back in from the old temp.mc6 file. So I ended up with the skin textures that I had used previously, instead of those I was using now. This baffled and befuddled me for a while, 'til I realised what was going on.
To fix it, I had to go to the VSS folder and delete the temp.mc6 file. Then everything seemed to work okay - even though the script (vss.py) specifies the filename "temp.mc6". I don't quite get that, but it seems to be doing what it should.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)