nobrot opened this issue on Nov 05, 2008 ยท 5 posts
nobrot posted Wed, 05 November 2008 at 10:39 AM
Thanks for the quick reply Mark. One thing I didnt realize, being the 3d infant I am, is that the shaders actually reflect the scene anyway. This has confused me, as I was thinking that you had to have HDRI map to crate reflections in shiney objects inside a scene.
I have done some testing using reflective objects in scenes that have realistic sky, and all the reflections seem to be reproduced flawlessly.
I need to play around more, as I am confused about the relationship between regular scene lighting, HDRI/IBL and object reflections.