nyguy opened this issue on Nov 05, 2008 · 46 posts
pjz99 posted Wed, 05 November 2008 at 2:05 PM
Show some wireframes in various camera positions. A 25mb OBJ file would suggest to me more like a couple of million polygons. I am pretty confident you could model something like this with more like 20-30 thousand (OBJ file more like 1mb).
ps: I don't really recommend doing all the pegs with displacement actually, since a) they are prone to shading errors, e.g. with Ambient Occlusion, and b) the target rendering app may not be Poser and might not work well, or at all, with displacement techniques.
If you modeled it out of actual separate blocks, then I am POSITIVE that you have a very large number of polygons that will never be rendered and ought to be removed. I can't even imagine how difficult the UVmap for that kind of model would be to work with.