nyguy opened this issue on Nov 05, 2008 · 46 posts
kobaltkween posted Thu, 06 November 2008 at 10:10 AM
to each his own, i guess. like i said, the stuff you need for this is right there when you load it up. but it won't work for you if you've already made your decision. i see tons of kids in the forums, and tons of them who make tutorials for Blender, so it can't be too hard. and really, i'm not at all a 3d maven, and i didn't find it that difficult to learn to navigate. most people who've been at modeling a month or less in any app are where i am now after ages (basic principles and concepts are taking a long time to sink in), but i went through about 2 tutorials, set up the interface the way i wanted, and was good to go. in terms of the interface, at least. my biggest problem is actually that i know how to draw with bezier curves really well, and i think in those and not polys. and worst of all, don't really think in surfaces. i'm beginning to have flashbacks to my multidimensional calculus and complex analysis. i have no intuitive concept of tris and quads mapped onto surfaces, and it's making the whole learning process slow as molasses for me. but i digress.
too bad. i'm pretty sure the problem would be easy to solve in Blender at least, but if you find it easier to remodel the whole thing, that's what you should do. i'm rather surprised your modeling tool doesn't have similar functions you can use.