Forum: Poser - OFFICIAL


Subject: Why don't you use dynamic cloth / hair ?

RorrKonn opened this issue on Oct 17, 2008 · 38 posts


kobaltkween posted Thu, 06 November 2008 at 11:31 AM

i  do use dynamic cloth.  conforming just about never fits my figure, and i got tired of using conversion tools.  and i like the folds.   i don't think the dials are named badly- silky and wooly are combinations of properties, not single ones.  i  do think their range is completely unapparent, and Poser's creators should make some really clear sets of tutorials with examples of different settings for each parameter.  just the same as the Castle Poser tutorials for material room nodes.  and i think they should make some really high quality, detailed dynamic clothes.  i've been surprised at how easy it was to make something have thickness.  i know jack squat and am just starting out, and i'm still able to make clothes with edges. 

i don't use dynamic hair.  not for realism reasons, but resources and learning curve. i tried to use adorana's dynamic hair once.  it worked fine as long as i didn't  try to do anything to it.  trying to move it around a little bit made everything collapse.  no clue what i did so wrong, but it couldn't have been very error tolerant.  i mean, i just moved a guide. 

i'd rather learn to model hair with strips that sit straight out in zero pose and then drape them.  i mean something like Wild Hair or Jolie Fille hair wouldn't be possible as a cloth sim, but something with a part count like about 99% of hair in the market would be.  i haven't tried dynamics on anyone else's hair because i think the overlapping and intersecting pieces would be a problem.  but then, i do stills, so i don't mind something i need to postwork.