zollster opened this issue on Nov 10, 2008 · 13 posts
FrankT posted Tue, 11 November 2008 at 7:30 AM
One thing to try is CTRL+Shift+click on the neck to select it,
CTRL+Shift+click again which should hide the neck and show the head then under Geometry (I think) delete hidden which will delete the neck bit. Set the subdivision back to 1 (very important that bit) and export as .obj
You might well find that unless you scaled the object up before you imported it into ZBrush is that the position of the head might change when you import the morph target. See if you can get hold of either the poserscaler plugin for ZBrush or use something like objaction scaler to scale the exported whateveritis up by 100 then don't forget to scale the ZBrush export back down by the same amount