Diogenes opened this issue on Oct 18, 2008 · 350 posts
Diogenes posted Wed, 12 November 2008 at 1:02 AM
Thanks for the thread link, that part about morphing tool morphs ignoring the joint deformations is very interesting. I had found another way around the joint deformations with morphs. What I do is export a copy of the figure posed and a copy of the figure not posed, then I import the posed figure into Zbrush and put into a layer, then I create my morphs on the posed figure so I know exactly what they will do withe the bent joint, then I create a new layer and import the unposed figure into that and transfer only the moved vertices to the unposed figure, and this way you have a morph that behaves correctly with the joint bends. The morphing tool sounds very interesting though and I have not worked with it much but I will.
I am still going to release brad and If I can get these riggs finished I will release them too, I found out that you can also use Dimension3D's morphing clothes to transfer the morphs over from V4 to my rerigged V4 with no problem at all and very fast too. So it's very doable. I am working out this new rigg right now, hoprfully be done shortly. also I start back to work at my regular job at the end of this month, and that will give me alot more time to get back to work on all my own stuff, can't wait.
My rigging inovations are really pretty simple, alot of it is just using the poser rigging in ways that were never intended but it works. The hip thing was an accident I thought my cr2 was broken but found the results to be very beneficial. LOL Anyway I don't really care if everyone knows how to do these things, that's the thing about knoweledge, you can never really keep it for yourself or it's useless.