operaguy opened this issue on Nov 12, 2008 · 81 posts
replicand posted Wed, 12 November 2008 at 1:35 PM
"I just got finished rigging her" in Maya. Imported the obj (which is divided into > 100 pieces, then combined), created new skeleton, bound skin to skeleton, painted weight maps. The weight map part is the most time consuming and generally improves on the way shoulder / hip deformations look in Poser. This is all really a test - the "real" version will carry the morphs, a 2K version will be "wrap deformed" to the 17K version (speed the weight painting, animates and updates very quickly in the viewport) custom preset poses and other goodies.
With DAZ studio and the free V4, there are four lo res models; the 17k is the only one with individual toes. Otherwise I really like the 4K model.