Diogenes opened this issue on Oct 18, 2008 · 350 posts
Diogenes posted Wed, 12 November 2008 at 11:26 PM
Thanks Hioushi, I hope people will enjoy using some of my ideas.
RorrKonn: I do want to get a good handle on D/S and figure out the differences.
Bastblack: I weld the figures first and then fix the vertex orders just like Joe does. It saves alot of time because I can do the morphs exactly as they are needed and don't have to do as much trial and error. It's very easy to weld the posed figure with Zbrush and if Zbrush can't do it (sometimes the gap is too wide and Zbrush wont merge the vertices) then there is a free app by anthony appleyard called MAKEOBJ and it will weld anything you specify( for instance you can choose welld all open edges and the distance) I also now use OBJAction Scaler to scale the model up for Zbrush because it gives absolutely perfect results, whereas using the poser scaler for Zbrush is still off very slightly and makes your morphs actually affect the whole body part instead of just the vertices you move for the morph.
The thing I don't like about the morph brush is that it does not span groups, but for morphs within a single group it's quicker and easier.
Morpher by Kaweki (SP?) is excellent by the way for fixing the vertex order and some other problems with poser morphs.
And I just can't say it enough but Morphing clothes by Dimension3D is absolutely fantastic. All of Dimension3D's tools are perfectly gorgeous, and do exactly like they say they will. I purchased the morphing clothes, and was so impressed I went back and purchased every tool dimension3D had to offer and have been happy with all of them.