draculaz opened this issue on Oct 12, 2008 · 28 posts
skiwillgee posted Thu, 13 November 2008 at 10:03 PM
This is simple wngs3d model of wave I used as an .obj
I'll start uploading a simple blow by blow over next few days.
You can model a great curling wave in Bryce with metaballs but any complex additions and materials will leave outlines of the primitives all over the place. If some one knows how too have overlapping primitives with volume mats that don't leave artifacts, please share with me how to do it.