operaguy opened this issue on Nov 12, 2008 · 81 posts
wolf359 posted Fri, 14 November 2008 at 8:29 AM
And i have to say he thing I find most time saving from a work flow perspective is that you get nearly ALL of poser functionality including simply loading and conforming directly from your existing poser runtimes.
as many separate runtimes as you desire.
you get all the poser morph dials and you can import animated PZ2 from carefully tweaked animations youve set up in posers gragh editor or even EXPORTED from Daz studiothat you've made with the aniMate plugin.
I dont have the Hair module for C4D so I cant comment on how wellit works with a
poser asset.
Just be aware the NONE of the pro apps currently transfer poser Shaders
so you will have to substitute with an in app solution for skins.
(Attached pics of the IPP poser interface)