Forum: Poser - OFFICIAL


Subject: VSS Skin Test - Opinions

bagginsbill opened this issue on Apr 23, 2008 · 2832 posts


bagginsbill posted Sat, 15 November 2008 at 10:50 PM

  1. VSS is all in one place - the PR1 zip file. I have published a preview of a VSS shader in one other place only because people were bugging me for it and it really had nothing to do with VSS per se, and it isn't finished at all. It is a very new experimental shader setup.

2) The "simple" instructions are in the zip file as vssReadMe.txt. It's a freaking ponderous mystery to me why people don't read it.

Here it is again, copied from the zip file.

Instructions for use:

*> Go into your VSSRuntime and find the VSSFigureProps.

*> Load the VSSGeneric prop. (Picture is two guys fighting.)

This is your control prop. It has all the generic figure shader rules in it.

*> Run the python script :Runtime:Python:vss:vssMainButtons.py

This will load your Python Script Buttons window with VSS.
I suggest you put the vss button script in your mainButtons or some other place so
you don't have to locate the script over and over.

*> Load at least one character - you can load multiple if you like.

*> Make sure your figure has color maps loaded. Some figures come in without their skins.

*> Click Synchronize

*> Render

There is no need for you to host links to various files - officially there is only the one zip file containing VSS. The other files (and there are only three) are some new shaders to play with.

DIgital Dreamer assembled a document culling from this thread, but it's still enormous. A real problem is that the very concept of VSS is new and requires a lot of explanation.

I agree that I have made little to no progress on this, but it's not because I can't organize the files. It's because I have no time to organize. My software needs to be changed into a format that needs fewer explanations. I'm pretty sure I know how to do that but I haven't got the time. I'm working on my real business, not my graphics business (which officially does not exist yet).

There are some things going on, conversations, discussions, in my non-existent graphcis business that I cannot tell you anything about, even though it would be big news. Really big, in my opinion. All I can say is, stick around, it's going to get more interesting.

 


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