here's the morphs i still have no clue how one does:
- extreme feature scaling. even within a realistic (not fantastic range), i'd like to do realistic Japanese girl or Clara Bow lips as well as larger lips. the same goes for eyes, noses and ears.
- epicanthic eye morphs. there's more than one, and i've yet to have a Caucasian based figure handle them correctly, especially at the different corners/edges of the eyes. if there's a way to do this, i'd rather have this than any brow morphs. large scale morphs like those are easy.
- eyelid thickness. a huge problem with V4's realism is her eyes. they help keep her looking like a doll. if you notice, most of the textures that overcome this have makeup that obscures the edge of the eyelid. eyelid thickness is a big indicator of age, and a nice rounded edge is absolutely key for portraits.
and these are some dream morphs - body part scaling. sometimes i'd like a longer torso. shortening the legs is not enough, because the distance from shoulder to hip stays the same. i'd often like a wider (V4 usually) or narrower (V3 and S3, usually) shoulders and chest. the answer in some cases might be different rigging, as Phantom3d has shown. whatever can be handled with morphs would be appreciated.
- pointy nail/long claw morphs. i they're probably easy enough to do, i just want to mention them because they require enough polys in the nails.
- realistic, specific body and face morphs for different ages, ethnicities and body types. i'd rather mix real people.
- basic shape morphs. i find Capsces' morphs indispensible because they do things like make curves rounder and flatter, longer and shorter, and wider and thinner. this is great for everything from eyelids to cheeks, to arms and legs. but of course, you could just ask her to do those, or wait and see if she does.