bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
hborre posted Tue, 18 November 2008 at 8:39 AM
Let's also consider the feasiblity of using this system across multiple models with similar material nomenclature. With some tweaking and changes, you could apply shader settings to almost any character. I came across freebie shader textures created for G2's which can be converted easily to DAZ models, Apollo, etc. using this system. Once I work out the conversions, there will be possible posts.