Diogenes opened this issue on Oct 18, 2008 · 350 posts
Diogenes posted Fri, 21 November 2008 at 12:18 AM
Hi, everyone. Been working (mundane aufull jobs, manual labor, imagine a man of my age moving dirt with a shovel! but I can still outwork most of these kids. Can't wait till next week, back to my nice office job.)
masha: a question, do animators use the JCM's in the model when they do animations?
Clothes creators: Do you use the JCM's in the base when you make clothes?
The reason I ask is because on some of these models the polygon topography is terrible for some bends and I'm going to have to use some JCM's to get the joints to work right. I want to say something good about M4 and this is one area that Daz has done an outstanding job, for the leg hip bend they have really nice topography for the bend. Take a look at M4 in smooth shaded lined display and bend the leg and watch the polygons, how they smoothly fold up together, half of that smoothness is the way the poly's are aranged in that area and the other half is the rigging.
Cheers,
Mike