Daventaki opened this issue on Oct 20, 2008 ยท 130 posts
bagginsbill posted Fri, 21 November 2008 at 3:53 PM
Quote - Do you have a tutorial out on how to bake in Poser?
I think I wrote about it in some thread a long time ago. I can't find it.
The technique is really very simple. You create a scene with just a rectangular prop. You load a shader on it and render it. You save the resulting pattern as an image. You then use it in other materials.
If you are trying to create a seamless tile, this is much trickier and requires that the pattern be geometrically seamless and that you render 100% of the pattern. This is harder to do with a prop. It is easier to do if you put the shader on the Poser Background instead.
The only things that work well for this are patterns - not things that depend on lighting angles, such as bumpy surfaces. The shader you're baking should not have any Diffuse_Value or Specular_Value. It should just be a pattern plugged into the Alternate_Diffuse channel and not use any lighting nodes in it.
I occasionally use this technique to capture the results of really complicated materials, such as a cloth shader that produces thousands of tiny threads and fibers. The resulting image is fine to use as a seamless tile. It produces essentially the same output with very little computation.
But noise-based patterns coming from nodes like Fractal_Sum and fBm are not seamless. You have to be careful with patterns like that.
If you're just doing light-weight shaders, such as stripes and whatnot, this is not worth the effort unless you're trying to make image maps for use in other applications where you don't have Poser nodes.
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