Marque opened this issue on Nov 11, 2008 ยท 78 posts
AbaloneLLC posted Sun, 23 November 2008 at 1:32 PM
Quote - hmmm, herein lies the problem...
If I use the FS M3 head and import to poser I get "Target geometry has wrong number of vertices"
If I use Daz M3 head the programs is visibly sluggish but I cannot enter the first dot on the forehead. It does nothing, just sits there and looks at me :-(
I notice that the daz head is approx 6Mb and FS head is just under a meg but I've got a reasonably powered computer so I dont think comp performance is the issue. Running Vista 64bit.
What next Lasio?
Thanks
Not Lasio, Laslo:-)
The point is this: you HAVE to export first a head OBJ from Poser (no eyes, follow instructions in video or manual). Then when import OBJ in FaceShop. When don, export OBJ again and import it back to Poser as a "morph target" basically applying it back to the head your started with.
Good Luck,
Laslo