tajshan opened this issue on Jun 29, 2001 ยท 5 posts
Phantast posted Sat, 30 June 2001 at 10:11 AM
Attached Link: http://www.chesco.com/%7Ecjcigas/tutorial/grouper/index.html
The problem is that Bryce usually sets ambience to black and 100%. You need to map the ambience channel to the texture and set it to a sensible value (depends on the diffusion). Contrary to KenS, you don't have to go through each mesh part. Use Grouper and you can do all parts that share a common texture at once.