And finally my shadersettings, the anisotropic settings are perhaps not necessary, but it gives some depth to the shaders.
The orginal render had only two almost black colors in root andd tip color of the hair node, in the latest render i made the tip color a little more brown to add a little color in the hair.
The specular color is a liitle brighter than usual.
But I want to do more experiments with this: with blond or brown hair.
Hope this information is usefull.
Best regards,
Bopper.
-How can you improve things when you don't make mistakes?