Forum: Carrara


Subject: Gray Building

Klebnor opened this issue on Nov 27, 2008 · 6 posts


Klebnor posted Fri, 28 November 2008 at 8:56 AM

Sueposer:

Thanks for the feedback.  There is a gray master shader, what do you do to reduce the washout effect?

There is a texture jpg in the files - meshbox seems to use one jpg graphic with all the various textures placed on it.  What would the map look like, and how would I apply it?  I assume the material zones are defined by the texture map - would this be a jpg as well?

Thanks for any help.  It is maddening to have a building that looks so good in poser, and be unable to open it in Carrara.

BTW, I tried to import the 3ds version that meshbox provides, and it act very wierd.  The textures are applied, and there are many more component parts (the poser native file only has one big mesh).  The funny thing is, all the components can be seen through so that objects behind walls can be partially seen.  It's as though everything is partially transparent.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.