dyret opened this issue on Nov 30, 2008 · 9 posts
pumeco posted Sun, 30 November 2008 at 6:32 PM
@dyret
The effect you're getting is caused by reversed normals in the model. Basically the normals on those black objects are facing inwards so you're rendering the back faces instead. I can't imagine that the model would be made like this, so I'm guessing it's probably caused by bringing it in through the DAZ|Studio bridge.
Try importing the model directly into Bryce. If that still doesn't work then there are reversed normals in the model and you will need to 'flip' them in a modeler and resave the model.
@Rayraz
What, no Bryce?
Hopefully you'll escape TheBryster without too many scars for that one!