nobrot opened this issue on Dec 01, 2008 · 26 posts
nobrot posted Mon, 01 December 2008 at 2:05 PM
Quote - some of the poser figures vary in their groups/body part names,
e.g. apollo max and v4.2 differ somewhat from the lo-res p2 figures.
some bvh apps allow one to attach a bvh skeleton to an unrigged obj file
of the kind found in the poser runtime/geometry folder. a bvh previewing
app might still be slow with v4.2 even in wireframe mode, due to the gigantic
number of polygons.
I was afraid that the Poser models may vary, although I havent tested it, thats pretty much why I wanted to try and re-create the V4.2 skeleton inside another app and then create the BVH file from there to import back into Poser 7.
Am I overcomplicating things here? I just want to be able to have a very smooth timeline scrub to speed up the animation work, its a bit unproductive to have to create preview movies to see how the animation is going to look in realtime, because although that shows the end result, you cant narrow down the frames that need work....
Thanks for your replies...