Forum: Freestuff


Subject: UFO Moonbase outfit desired...

paramount opened this issue on Nov 20, 2008 · 225 posts


Morkonan posted Mon, 01 December 2008 at 10:27 PM

Quote - Indeed not only the commander but all male members outfits differ from the women outfits on the moonbase as seen in this picture http://ufoseries.com/photos/killStrakerStraker.jpg  On left side shown Straker the commander in chief of S.H.A.D.O. wearing a normal outfit like a manager in series time should wear in office (see also in this picture the only hand weapon known by me). Right side Commander Foster is wearing moonbase male outfit. In that moment he's acting as moonbase commander, normally that's Lt. Ellis job.
Oh yeah, and only female moonbase member are wearing that blue hair ... why, don't know ...

Lol, it seems they have lots of different uniform styles.

Quote - With the second belt do you mean this one on the picture http://ufoseries.com/photos/skyOp-T.jpg ??? It belongs to the SkyDiver team outfit.Sky-Diver is a submarine (diver) with an underseas starting airfighter (sky) at the frontnose.That complete crew is clothed in that netshirts, don't know why but this is the underseas look.Except the captain who has also something like a leather jacket cause he's also the pilot of Sky and than going out of the water up into the skies and space he's wearing his jacket and pilot helmet.Hope this helps out ...

Thanks.  I saw several different uniforms, some even seeming like they were combined.  However, after digging through photos with a magnifying glass (and ZOOM in Photoshop) I deduced from a very fuzzy image that the rear area of the belt I'm working on is comprised of six  stranded metal rings, two rows of three each.  There's nothing else I can figure out that would look like that which stays within what the costume designer seemed to be working with. (Lots of metal rings on some uniforms, makes sense to put them on a belt in the back rather than laces.)  

So, the belt I'm making will have metal rings on the back, the square buckle, lipstick caribiner... and thin cigarrette case. :)  I also so some boxlike contraption on one belt but, that doesn't seem to be the usual attire for that belt so I'll stick with the one's I listed.  The belt will have morphs as well and the "cigarrette case" will be a prop attached to the belt.

Quote - My texture shaders making good advance ... though the idea to change material groups on the bodysuit to match the silver x-form is buried. The mesh in the abdomen region has to big polygons to get a smoth lined form build without changing th mesh geometrie. And that is to expensive for that only use. There a separate complete new mesh like yours is the better way.

B.t.w. to use the shaders please have an eye on the u-v-maping. The shader for the stripy wooly fabrics works with the u-component to have the stripes right in place.
U-V-maping is ever my problem with building meshes. I use C4D and have tried with Hexagon and UVMapper but I've didn't find the right handling for UV-maps :sad:

Yeah, UV Mapping can be a real chore, especially on a complicated mesh.  For instance, I have these laces to Map now.  I have no idea how I'm going to do that but... I'll figure it out.  The rest is fairly easy and I have a decent UVMap for the rest of the suit already.  Those laces are just going to be a pain...

Anyway, I should be through with the suit in the next 48 hours and the rest of it by the end of the week.  (It depends on how much time I get to work on it.)