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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 14 2:19 am)



Subject: Problems making conforming clothing....


jartz ( ) posted Mon, 01 December 2008 at 8:15 PM · edited Sat, 14 December 2024 at 7:46 AM

file_418981.jpg

I've been making some clothing in Hexagon, and I can't for the life of me understand why, after using AutoGroup by markdc and Poser Tools Collection by Dimension3D, I get this result after making the clothing, send it to Poser 7 to adjust it to V4, export it as an .obj, send it to AutoGroup Editor to make groups, and Poser Tools Collection to conform the cloth.  I get a spikey effect while conforming it.  It's probably something I'm not doing right.

Any tips would be appreciated.

Another attachment coming up.

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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x


jartz ( ) posted Mon, 01 December 2008 at 8:19 PM

file_418982.jpg

Another attachment up close.  I'm wondering, should I created the cloth that would be in the polygons as V4's?  I notice that while making boots for her, and the toe part would spike up or become distorted.  I really like to make some conforming clothes, so any tips would be helpful.

JB

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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x


markschum ( ) posted Mon, 01 December 2008 at 8:27 PM

The grouping looks like it missed a couple of vertices or polygons. I think with the grouping tool you should be able to tell if there are any ungrouped polys.

Thats where I would start at least.


sanbie ( ) posted Mon, 01 December 2008 at 10:12 PM

Joint editor...thats what happened to me and I went to PhilC's forum and was told to up the z inner...and it seemed to work for me...

Sanbie


jartz ( ) posted Mon, 01 December 2008 at 10:29 PM · edited Mon, 01 December 2008 at 10:35 PM

file_418991.jpg

Tried it again, and was **foolish** enough to up the mesh to 50K plus polys, adust to v4 in P7, export to .obj, used AutoGroup Editor - and used the PTC Conform Clothing program, and went back to check it out, still the same tear issue, as attached.

To sanbie, it's some Joint Editor, is that a program?   I take it that's Poser Tool Box is it not? 

JB

P.S.: to markschum, I used the Group Editor, and everything seemed fine as far as polygons were concerned.  I adjusted the shoulder part of my mesh and still I can't seem to get that tear out. 

Thanks to all who have helped me, I'm still greatful of any tips I can get.  Just a bit frustrated, but still trying.

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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x


sanbie ( ) posted Mon, 01 December 2008 at 10:41 PM

No it's in Poser...when you load your item...go to window ..joint editor.

PhilC has a video on how to do this...


sanbie ( ) posted Mon, 01 December 2008 at 10:45 PM

Found the link...scroll down the bottom

http://www.philc.net/tutorialsIndex.htm


vincebagna ( ) posted Mon, 01 December 2008 at 10:47 PM

You have to adjust the inner and outer joint spheres to include the 'crazy' polys in the joints. Take a look at PhilC videos to know how to do that as adviced by sandie.

Though you should avoid to export obj from Poser, Poser tends to screw objs up sometimes on export...

My Store



markschum ( ) posted Mon, 01 December 2008 at 10:51 PM

In the joint editor there are two sets of lines that control what is included or excluded in the movement of the joint. If you are adjusting the joints in the zero pose you will have less problems

There is a section in the Poser manual, available off the Help menu,Chapter 14  P186 Joint editor of the Poser 7 pdf manual. 


jartz ( ) posted Mon, 01 December 2008 at 11:26 PM

Thanks for the links,  I'll certainly check them out.  Thanks to all who helped...

JB

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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x


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