bagginsbill opened this issue on Dec 02, 2008 ยท 55 posts
bagginsbill posted Tue, 02 December 2008 at 4:43 PM
Ah - I see the comment on your image "Light's Shadow".
It may be that you had too much IBL and not enough directional light. That's what it looks like on the woman.
On the man, to make his skin shinier, you want to increase the specular value on the shader. If you're using a Blinn node, that's Reflectivitiy. If you're using the Specular node or the built-in specular of the PoserSurface, that would be Specular_Value.
Do not be afraid to set it higher than 1. There is no limit. For very shiny things, it is often correct to set it to 3 or even 6.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)