paramount opened this issue on Nov 20, 2008 · 225 posts
JoEtzold posted Wed, 03 December 2008 at 2:08 PM
There are some flaws seen on the tighs. That's the rest of the boots which is / should be unvisible by the transparency map. Normally a trans value of 1 or full black should be 100% transparent but not neccessary in P7. This effect is very heavy if filtering is set to quality ... which nearly never is a good solution (except might be hair), making resulting images tweak and blury.
But it seems that this antialising of the input maps also tends to tweak the transparency level to somewhat darkgrey but not black.
I found in most cases setting the transparency value to 2 will avoid that effects. But in some situations with reflective material and some light angles this might not be enough ... so don't hesitate to set the value toward 5 or even more to have that results gone.
I have build some transmaps for the free V4 Sexy Leather dress. The resulting skirt for sure isn't canon but on other hand I find it's very adequate with the 2 front laces compared to the lace at the sides of the suit ...
The 2 shorter boot versions are nearly canon besides that the heels in the 70ties wasn't such spiky and the toepart was fuller and round or even rectangled ... not so flat.
Quote - "Well, I wanted to offer a full package, boots included. There's no reason not to offer boots if I can make them. (I've never done any footwear but, it should be fairly simple.)
I can make a skirt as well but, there's only so much I think should be added. With all the uniform costumes that show had, I could spend months creating UFO series clothing. :)"
Yeah, that's a super idea. Suit, Skirt, Boots and Belt make this costume complete. So next costume can wait until some more time ...
I'm with you that the designing of footware is not as problematic. With one exception ... the foot area ... there a lots of really good poser boots that look chuncy clumpy in that part ... a little bit like the shoe's of old fashioned english bobbies (sorry) ... something to trample a crocodile to death ... :lol: Oh, yea, nearly all male poser boots tends to this look ... or like rubber boots.
The Sexy Leather boots are a nearly unique example of the opposide ... they tend to be to flat in the forefoot. If you know the P4-Boots made by gerry (I think the download's are available on animotions.com up to now) you know how the forefoot was looking according to the styles of that times.
But as said the design isn't that problem but the rigging might be more difficult ... special V4 seems to be very tricky in that context ... as I have read.
I tried to convert one of the gerry boots to V4 using PhilC's wardrobe wizard and the result was superb ... as far as I look on the shins and tighs, but with the foot and special toe area I'm looking forward to some big struggles. There is a additional problem that V4's feet are somewhat to long, so the boots get stretched between heel and toe more than good looking at the moment.
Quote - "Paris hair is good hair. I think Koz's short bob would be sufficient and it could be modified with a morph to give it the right look. I'll look into it. (I've never done hair morphs either. But, shouldn't be difficult if the mesh cooperates.)"
Koz's Short Bob is a wunderful hair and it solves perfectly the only problem I see with ParisHair. It has more volume in the lower parts so the outside in curve is better looking.
But the problem with the Short Bob is that it is to narrow in the forehead and makes it very difficult to create that pointy bang over the nose and bring the sides a bit back out of the face.
The mesh consists of lots more stripes than ParisHair ... good for it's versatility but not well for a simple magnet morph. I think one must load the geometrie into a modeller and build the neccessary morph via vertice movements. The last time I did such via C4D and riptide the original mesh didn't except the new morph but if I exported also the original unchanged all worked right. So it was not the vertice change but the transfer between the applications. And reloading the original mesh might result in some licence troubles. Maybe I have to try this next time with hexagon but C4D is much much more robust and the tool's do what they shall do and what is expected. In hexagon (as also Amapi) I am not sure sometimes ... :unsure:
One little problem regarding the bodystocking is left. If I see right there are some laces or even metallic cleats along the outer seams of the legs.
With a procedural material it seem not to be done for this. But even with a image map it's mostly tricky cause this real seams are perfectly the template seams. That means it's completely a thing of trial and error to get that cleats fit front and back side and if posing and bending the results might be desastrous. The second problem in that is if doing such a image map also the rest of the fabrics has to be done in that map and must match the procedural material.
So I decided to left this out cause closeups from the legs are not so often and with a far shot that details are nearly unvisible ... specialy with a look to the not so sharp rendering of firefly compared with the P4 render engine. So I think in this point it's neccessary to find a balance between authenticy and versatility. :sad: