bagginsbill opened this issue on Apr 23, 2008 ยท 2832 posts
jeffg3 posted Wed, 03 December 2008 at 8:13 PM
Mr. bagginsbill,
Is there any way to monkey with the shader to give wetter specular highlight? The specular, as it is now, is quite good but to be able to add a secondary, more glossy specular on top would be very valuable.
Also, when I render with PPro and VSS, my imagemaps tend to look rather washed out. Do you suggest using and inverse gamma function on image maps when using VSS and gamma 2.2?