Diogenes opened this issue on Dec 03, 2008 · 25 posts
kuroyume0161 posted Thu, 04 December 2008 at 11:50 AM
I'd love to know how the hell they are turning weight maps into twist-bars, bend-angles, and spherical falloff zones (which, outside of D|S would be absolutely necessary as Poser no comprendo 'weight maps')! Going the other way, easy. Going from weights to procedural (and interdependently complex) inclusion/exclusion/falloff regions is another story completely.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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