Forum: Freestuff


Subject: UFO Moonbase outfit desired...

paramount opened this issue on Nov 20, 2008 · 225 posts


Morkonan posted Thu, 04 December 2008 at 7:48 PM

Quote - ..

@morkonan :  Thanx for the quick try out. It looks really good in the breast area. Displacement and cloth is in the right heighness perspective. Matches wunderful !

That the displacement overlapps the suit I feared as I saw on your first images how tight it fitted. On far shoots withput the displacement node it should bear no problems...

You might reach a better result with ....

Wonderful instructions!  I'll try them out and see how it all comes together.

I'd like to ask permission to include a great portion of your material settings for the V4 overlay, modified to work with the jumper, of course.  (That is only if I manage to make it all work together well.)  I would include both the bump and displacement versions with modifications for the displacement version to fit with the jumper.  Proper attribution will be given, of course, along with a link to your area on ShareCG, this thread and wherever else you would like me to include a link for.  Otherwise, if I don't have time to do the procedural the right way and take care of the poke-throughs on the displacement, I won't be able to include displacement mapping, just bump and/or texture.

Quote - Mainly I have used the bodysuit to have the laeg and arms a bit loose more like pants and sleeves as I remember that this parts has been not so tight as if it's a jumper.
But the problem with the side seams at the legs is the same. I will give it a new try with your ideas. I have the seam guides from snow sultan, I believe that was the guy, with the marker to match them correctly ... let's see what photoshop will do ...

Yes, the bodysuit does help to increase the realism by adding some dimension to the limbs.  But, not everyone has the bodysuit.  I don't. :(  heh heh... However, IIRC, the bodysuit takes the same texturemaps as the main figure.  So, users could use the bodysuit and create a fit-morph for the jumper simply by some judicious use of scaling and a few joint-parameter tweaks.

*I'll be using photoshop to try to get those seams included as well!  I think the result, if it can be achieved, will be excellent!

Thank you very, very much for your tips on getting your displacment map to work with this jumper!  I can only hope I'm up to the task!  Even if you would rather keep your displacement maps separate, between the two of us there will be something that U.F.O. fans will enjoy!  :)