DramaKing opened this issue on Oct 21, 2008 · 8 posts
DramaKing posted Mon, 08 December 2008 at 12:24 PM
Quote -
I don't understand what you're trying to accomplish. You say you want to deform it, how do you mean? Why not just add a plane.. sub surface it 4 or 5 times and then apply the modifier?You'll get what I got above.
Won't that work for what you want?-
Yeah, sorry, I'm trying to take a mesh that looks a lot like that and use the Sculpt tool on it. I've tried several methods that failed, but this one looks like it could actually work. Now that I think about it, I could've probably used retopo or bump mapping. Ah, well.
Thanks a lot :)
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