Forum: Poser - OFFICIAL


Subject: Bagginsbill or other guru - shader question

JoEtzold opened this issue on Dec 08, 2008 · 35 posts


bagginsbill posted Mon, 08 December 2008 at 4:27 PM

I've been casually lurking in that thread - nice job.

I haven't read very closely so I'm not quite up to speed on the issue.

This is V4, right?

Are we shading a body suit that is like V4's stupid UV map? (I don't have this item and have never seen it)

If so, this is a very complex UV mapping problem. If I understand the issue, the UV map density is really low here and so you can't get that kind of detail from an image map, right?

So procedurally we can do it, but the UV axes don't line up. And there is a discontinuity in UV coordinates between upper thigh and lower thigh, as well as a huge abrupt change in UV density. Am I understanding the problems or off base?

We could work on transformations, I suppose, but how about some out of the box thinking first?

The side lace-up looks like it could be modeled as a separate conforming clothing item, just a strip up the side of the leg. It seems to stick up from the rest of the legging. You could model that with a good straight UV map and just apply a tiled image of the lace only.

Or what about re-mapping the legs altogether first?

Or what about using stockings, such as SVDL's free lingerie? I bet those are UV mapped nicely.

Just some ideas. Meanwhile, I could certainly come up with a math formula that produces that lacing pattern procedurally (not easy but could be done.) The question is how to transform the bad UV coordinates into nice orthogonal UV coordinates.

You mentioned "included the bodysuit's uv-map" - where is that so I can look at it? I can't find the link in all that writing you did in the other thread. :)


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