Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


bagginsbill posted Wed, 10 December 2008 at 7:10 PM

odf,

I've never seriously tried to UV map, and it looks fricking hard IMO. But if there's a way you could do this, it would be astonishing.

Can you make the legs mapped so that where the seams join inside the leg, they have exactly the same V value? I don't care about U so much, just V. Here's why.

Suppose I want to make stockings with nodes. The awesome easiest scenario for where the stocking tops are is this: V = K where K is some constant. This way I have a simple switch from skin above K to stocking below K. But if the seams don't line up this way, this line forms a spiral and is nearly impossible to do procedurally.

Am I making sense?

Similarly, if this is consistent all the way up and down, I can make the welt (heavier cloth at the top of the stockings) by changing the cloth density below K2, with K2 being somewhat lower on the thigh. Or I can make pantyhose, where above K it's darker than below K. Or I can make socks by using K3, some other V value on the lower leg.

 


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