Forum: Freestuff


Subject: UFO Moonbase outfit desired...

paramount opened this issue on Nov 20, 2008 · 225 posts


Morkonan posted Wed, 10 December 2008 at 9:37 PM

Update including the torturous boots I made.

(No raytracing/anything on the renders.. They're just quick&dirty with no frills.  No textures on the suit, only reflection maps.  The only textures besides JoEtvold's basic bumpmap texture 2ndSkin are the S.H.A.D.O logo lapel pin and the belt-case texture of whatever I thought the texture looked like in the photos. :) )  The finished package will also include the little-stick-on-thingies (Star-Trek Visor ports) near her eyes as smart-props.  They're just two tiny inverted cones with a reflection texture and basic map on them.

http://i38.tinypic.com/20f7txf.jpg

(I haven't finished the displacement-transmaps for the displacement mapped texture which is much better.)

This is "Beta-Jumper" so the joint parameters for the shoulders haven't been tweaked yet and there are no belt-fit morphs, FBMs, etc built into it yet.  The boots conform well however, somewhere in the workflow a couple of vertices were either murdered or some faces had their normals switched.  You can see them on the lower-right boot render.  I'll fix it before release, of course.

Something interesting I noticed:  In an earlier release I admitted to something that wasn't my fault.  Specifically, the movement of a belt buckle outside of where it was supposed to be.  Well, that problem wasn't caused by me, it was caused by Hexagon's scaling!  The buckle gets moved out of alignment with where it is supposed to be when I end up rescaling the object down to Poser's itsy-bitsy-teensy-weensy object sizes.  I'll figure a workaround for that or see how Objaction Scaler does with it.

If Poser's objects were bigger, like around 500% bigger.. I bet there would be a lot of improvements in certain things noticed.  I bet rendering would be a bit improved as well.