It is modeled on **Wings3D** and I started from a ball than started moving around and adding
I wanted to make something like a casque but ended up more like hair...
when I liked the shape I smoothed the low poly model and that started adding more layers for the bang the side-hair and the back hair
When the model was ready I worked on the UVS and than started from transparency maps testing with a solid color and at the end started working on the texture :biggrin:
My FreeStuff