pitklad opened this issue on Dec 11, 2008 ยท 32 posts
pitklad posted Thu, 11 December 2008 at 5:47 PM
The tecnique is the basic box modeling, starting from a simple shape moving around points and than smoothing...
Just this time I was lucky and it came out like hair...
I tried bump maps without great results, however I managed to get not baked on the texture highlights reacting with lights of the scene (on my first post all highlights are set to black)