odf opened this issue on Oct 27, 2008 ยท 13933 posts
momodot posted Fri, 12 December 2008 at 6:28 PM
I see this thread as primarily an exploration of ideal figure design principals even if the occasion is a development project... that and that this work represents a radical forward development and a tremendous gift to the community gives it place in center on this forum to my way of seeing it. Personally prefer tags to splitting of forums anyway... in the old forum long threads took screen real estate but not now... esp if you view by OP date as opposed to response date. The OT for that web toon and other OTs have not brought down fire and I find I just don't have to click them if I don't want.
I have been wondering this though... this single seam for body and limbs is standard now and I get it for shoulder tattoos but isn't there less need for distortion if the torso and legs are split at the sides to front and back like on Victoria 1/2? Those old layouts were sure easy to texture... is there a way to find a balance between a front/back orthognal and actually unwrapping the UV to feature less distortion? The problem with V2 wasn't the map layout which was very convenient... it was the quality of the unwrapping.
I don't think side seams are any worse on the torso than a mid back where people generally also want to tattoo. The front and back are easy to match up with a seam guide. As for the breast distortion... is it plausible to pull out both the bikini top and bikini bottom areas? Reminds me of that weird old Y2K fad for mapping the nipples out to big detail inserts! But seriously... would granny underwear cut outs help in regards to stretching issues?
For the face I wonder even about just mapping a mask for the front of the face where again on most people you find a big shift from the rest of the head either lighter or darker... I have long experimented with using transmaps to do face as opposed to whole head transplants in Poser. Also, if we are to set the beautiful Antonia as a character aside and consider a "universal" figure... I have found the best way to clone actual faces from head shots is to apply them to an alternate geometry orthognally mapped and morphed to smooth out the distinctive features... if you smooth the features you can get a straight head shot to emote pretty well even in 3/4 view and a separate face-only region could even be perspective mapped right in Poser with the grouping tool.
More pseudo-random thoughts from a know-nothing but I beg your tolerance :)