pitklad opened this issue on Dec 11, 2008 ยท 32 posts
momodot posted Fri, 12 December 2008 at 10:41 PM
This makes me think of a project I thought of a long time ago and that I never followed through on. I was making simple hair following Kozoburo's tutorial using only ball props and magnets and the grouping tool in Poser, I thought I should make a set consisting of a skullcap and some map/transmapped planes with the magnet deformations saved as morphs so they could be curved along the various axis to contour hair in large locks and then exported the results as a single .obj to import as a hair prop... morphs to curve the locks along the head and into the parts and then in or out with skew and taper as they fall away from the head. I figured maybe half a dozen to a dozen of these morphing planes would be adequate to model a hair. I better try actually doing this... wouldn't it be cool? Could finally make some boring everyday style hairs. I wonder if any additional forms such as braids or gathers would be good... a hairstyling kit. All this because I am utterly unable to model with anything aside from Poser... can't ever learn to subdivide and extrude with any of the dozen or so apps I have tried.