odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Sat, 13 December 2008 at 6:43 AM
bagginsbill: yes, I see what you're trying to do with the lips. I can make then more regular if I cut them off the face, but then people complain because the texture won't blend nicely. If I make the whole face seamless, I get massive distortion everywhere. It's just not possible to satisfy all the constraints at the same time. So far that little cut through the bottom part of the face is the least horrible option I could find.
I like your idea of using textures to encode location for the shaders, though. Just let me know what you need when you need it and I'll do what I can.
Yeah, I forgot to close the eyes before doing the mapping. I'll fix that later. Just have to cut off the lacrimals to make room for the upper lids.
-- I'm not mad at you, just Westphalian.