odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Sun, 14 December 2008 at 8:53 PM
Hi JB,
I know that taking the time to get to grips with Blender will absolutely be worth it in the end. It is obviously a very powerful program. Also, it is free and works on Linux. Almost too good to be true, so learning the strange interface is probably a small price to pay.
So I bought myself a book called "The Essential Blender" when I was in town today. Expect to find me in the Blender forum a lot in the weeks and months to come.
What I meant was that UVLayout saves an .obj file with the UV mapping in it. When I try to import that into Blender, I get an error message, although Wings imports it just fine, and I didn't have any problems with other .obj files in Blender. When I export a simple UV-mapped cube from Wings, I can load that into Blender, but I don't see the mappings. Not sure if it gets ignored or if I need to tell Blender explicitly to use the existing mapping.
If I can't get the mapping in, that's no disaster either. I'll just do it again from scratch. The cutting and flattening itself shouldn't be too much of a hassle. Figuring out where to put the seams is what takes the time, and I can use my existing maps as a guide. Still, it would be neat if there were an easy way to exchange the UV data between Blender and those other programs. If all else fails, I'll have a look at the import/export scripts. I speak Python and I speak .obj, so all I need to figure out are the Blender-specific bits.
All that said, taking a few days off from Antonia and doing other stuff is probably a good idea. I have an Iain Banks book to finish, for one. :biggrin:
Cheers,
O.
-- I'm not mad at you, just Westphalian.