odf opened this issue on Oct 27, 2008 ยท 13933 posts
momodot posted Mon, 15 December 2008 at 12:55 PM
Alternate geometry occupies RAM I believe... it can be established by an INJpose but once you do that it takes memory as well. Better to provide two geometry and two .cr2 or else one geometry and .cr2 with an alternate .uvs for people who want to switch the mapping. If the morphs are by INJ the download cost of the second .cr2 wouldn't amount to much. Is dpHoadly still interested in doing the Unimesh map? Then you could do whatever the heck you wanted if you knew Hoadly was doing the unimesh for to supply cheap or free for people who would rather contend with distortion than seams.
Myself I work full figure in 1024 pixels or less for my own amusement these days (my commercial work with Poser was mainly Toons) so I don't need a lot of resolution... high quality Poser 4 figure maps such as the ones by Staale Loseth actually work just fine for me. I even use a skin tile with RealSkinShader sometimes the only problem being eyebrows. For me, I hate body sculpting on the textures and really want my textures just for pigment and texture variation as seen on the knees say as opposed to the belly. Does anyone have a good procedural setup for pores I could plug into my relativly simple skin shader setup? Has anyone accomplished a good procedural iris for the eye and lips?