Forum: Poser - OFFICIAL


Subject: Friendly reminder - you need to gamma correct

bagginsbill opened this issue on Dec 02, 2008 · 55 posts


bagginsbill posted Mon, 15 December 2008 at 10:42 PM

Quote -
Bagginsbill, short question only for general understanding:  Is that Alitalia formula ... oops, KLM formula specific to cg rendered light ? Cause you have the light intensity in it. As far as I know in reality light will not operate in a linear manner.  So doubling light at it's origin not neccessarily mean's to have the double quantity at the goal.
B.t.w. could you have a look to my material thread, please ... needing a kick ... 😕

Actually it is linear. Doubling anywhere doubles it everywhere. I understand there is non-linear falloff with distance. However, the intensity of light striking a surface is doubled, regardless of the location or angle of that surface, if the original light intensity is doubled.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)