Forum: Poser - OFFICIAL


Subject: Methods of redistributing modified Poser characters...

konan opened this issue on Dec 17, 2008 · 18 posts


dphoadley posted Wed, 17 December 2008 at 7:52 PM

I myself like to use three different texture maps for each body part.  One regular that I plug into diffuse, specular, and ambient.  One desaturated and enhanced (I usually darken it to a -10, and raise the contrast to a +30 in photoshop) that I plug into diffuse value, specular value, Highlight, and Ambient value.  Aside from these two, I usually add a bump map to both bump and displacement which I set at values of 0.1 and 0.001 respectively.
Ambience is always set to White, but its value is always set to either 0.001 or even 0.0001.  That way, it absorbs the light, but does so as if it were set to black.
The desaturated map I generally reduce the texsture strength to 0.5 or even to 0.25.  By plugging it into the various Value slots, it does something similar to what multiple layers do in Photoshop, it enhances the final render, adding depth and richness to the overall figures appearance.
DPH

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