odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Wed, 17 December 2008 at 11:49 PM Online Now!
Okay, good news for the people who objected to the extra seams, I guess. I did some experiments with Blender's UV mapping features. The good news is that it's pretty good at avoiding those messy overlaps I got with UVLayout. The bad news - for me - is that although the maps are pretty good overall, there is now some visible distortion across seams, which forces me to go the traditional route and avoid seams in visible areas at all cost. So the extra seams in the face are definitely gone. I might still consider the ones at the breasts, but I'll probably ditch those, too.
I might try some further tricks with UVs later on, especially if I get a usable, not too expensive 3d painting program and find a way to hot-plug UVs within Poser. But the default UVs for Antonia will now most definitely be of the traditional kind.
Thanks for bearing with me so far.
Cheers,
O.
-- I'm not mad at you, just Westphalian.