Forum: Poser - OFFICIAL


Subject: Methods of redistributing modified Poser characters...

konan opened this issue on Dec 17, 2008 ยท 18 posts


momodot posted Thu, 18 December 2008 at 11:57 AM

DPH, could you show a side by side and a screenshot of the materials room?

konan, that looks like a KILLER texture... I would love a character like that. Can you isolate your texture modifications to a transparent overlay? RDNA sells .psd overlays for their commercial textures in some cases I think. An alternative would be to find a merchant resource lisceneced for freebie products... do such exist? With nodes the overlays could even be added in Poser rather than Photoshop but I don't know the setup for that. An overhead intensive way to composite is with a duplicate figure textured and transmapped to be used as a second skin with a little displacement set to place the surface a little outside the main skin.

I do beieve RTEncoder can be used to encode textures as a difference file though but I have not done this. As for the re-mapping... I think the alternatives are a .uvs for the geometry using UVmapper Classic or to have Poser create a new UV by saving after using the Grouping Tool and then Objaction Mover or RTEncoder for encoding of the .obj but the .UVS is much smaller.

Anyone remember Staale Loseth's tricking for loading two textures on a figure without nodes in Poser 4? I have been wondering if that would work for tattoos or does it create too much overhead.

You are working with James? Cool.