Fri, Nov 29, 3:27 AM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: HDRI Lights Problem


Klebnor ( ) posted Mon, 15 December 2008 at 7:07 PM · edited Thu, 08 August 2024 at 8:18 PM

file_419965.jpg

I am playing with the GIDome lights by GKDantas to see how they work.  I am having a weird problem.  Following the tutorial, I enter the backdrop color, then put one of the presets into the background.  It renders, but the eyes are black (see top picture).  Then I use a spot light for some specular light, at 35%, and get the second image.  By the time I get the eyes to look ok I have the spot at 85%, and the skin is overdriven.

What am I doing wrong?

Thanks.

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


GKDantas ( ) posted Mon, 15 December 2008 at 7:26 PM

The problçem is the intensity of the HDRI... with some of my presets you need to use more then 200% to get a good result in the eyes, or try a more light preset. Other idea is to rotate the HDRI in the Background option (Flip option).

Follow me at euQfiz Digital




Klebnor ( ) posted Mon, 15 December 2008 at 7:34 PM

Thanks, Marcelo, I'll play around with it some more.  I like the effect so far.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


Sueposer ( ) posted Tue, 16 December 2008 at 7:25 AM

Just a note to remember to turn down the ambient light in the scene. It washes out subtle shadows.


GKDantas ( ) posted Tue, 16 December 2008 at 7:59 AM

Yes, good point Sueposer... I always use 5%, but if you dont use the Ambient Occlusion you can turn it to zero.
Ambient light is good only to fake radiosity, you let it about 10% and the shadows will be more light, but you really dont need it.

Follow me at euQfiz Digital




Klebnor ( ) posted Tue, 16 December 2008 at 1:17 PM

Ambient is 3% in the above examples.  I turned it way down assuming it would defeat the purpose of IBL.  If it were left at 20% the first image could not be so dark.  I actually worried that turning it way down might have been the problem with the eyes, but it has minor effect.  An indirect or spotlight catches the eyes much more strongly.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


GKDantas ( ) posted Tue, 16 December 2008 at 5:01 PM

HDRI is a good way to light a scene but it will not generate good projected shadows...so in many scenes you will end up with a spot or other light.

Follow me at euQfiz Digital




Miss Nancy ( ) posted Tue, 16 December 2008 at 9:22 PM

even if C6pro has a variable like "occlusion radius'" or "occlusion distance", that wouldn't  ameliorate the shadow problem above IMVHO.



Populus ( ) posted Fri, 19 December 2008 at 2:20 PM

The eye texture from poser models is often a problem in Carrara ( i.e. too dark). If you add a small amount of glow to the eye texture it usually help a lot. Another thing to remember when playing with global illumination is to check the "light trough transparency" (for eyelash) for both the raytracing pass and global illumination pass.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.